MARI

Sunday, May 11, 2008

Features (Updated)

+ C++
+ Object-Oriented Design

+ DirectX 9.0(main)
+ DirectX 10.0, 10.1(optional)
+ Way to DirectX 11

Shading, Lighting:
+ Deferred Shading
+ Forward Shading
+ Light Pre-Pass Rendering
+ Per-pixel lighting, more than 100 lights in frame
+ Fully dynamic lighing
+ Special Dinamic LightMaps(will give 500-1000 dynamic lights in frame)(in progress)
+ VSM
+ more

Post Effects:
+ High-Dynamic Range Rendering
or
+ Low-Dynamic Range Rendering
+ Screen-space ambient occlusion
+ Per pixel Motion Blur
+ Many variations of Depth of field effect
+ Haze effect
+ Bloom 
+ Gamma-correction
+ Screen Space Global Illumination Effect
+ User post effects(Visual Editor)
+ more

Scriping:
+ LUA scripting + luabind
+ AngelScript
+ Visual Scripting Editor
+ more

Meshes, Animations:
+ Skeletal Animation(GPU/CPU skinning)
+ Animation Blending
+ Morph meshes(in progress)
+ Inverse Kinematics(in progress)
+ Static meshes
+ Simply Terrain(in progress)
+ Billboarding
+ more

Advanced:
+ Flexible material system, shaders generating (library of the prepared materials)
  Any materials and effects which you can only think of :)
  Sky, Whater, Rain, Decals, Fog, Sun, Volumetric Fog, Volumetric Light, 
  Soft particles, Distortion, Reflection, Refraction, etc
+ Two-Sided Shading
+ Lens Flares
+ Subsurface scattering
+ more

Audio, Video:
+ OpenAL
+ FMOD
+ Theora video

Optimizing:
+ Frustum Culling
+ Occlusion Culling
+ Level of Detail
+ more

+ Advanced GUI system

Physics:
+ full support AGEIA PhysX
+ ODE(optional)

Networking System:
+ Client/Server Architecture,UDP,TCP(in progress)

Exporters:
+ Plugins for 3ds max7,8,9/ Maya6,7,8.
+ Support obj, 3ds file formats
+ Collada(in progress)

Engine Editors:
+ WYSIWYG Scene Editor (has two modes: InGame, InEditor)
+ Material Editor
+ Skeletal Mesh Editor
+ Animations Blender Editor
+ Static Mesh Viewer
+ Visual User Post Effects Editor
+ Visual Scripting System (Destiny Editor)
+ Physics Editor
+ Particles System Editor
+ more

+ more than 200K C++ source code lines
+ more than 20K shaders source code lines

New screenshots comming soon!

Old screanshots:




Features (Updated)

+ C++
+ Object-Oriented Design

+ DirectX 9.0(main)
+ DirectX 10.0, 10.1(optional)
+ Way to DirectX 11

Shading, Lighting:
+ Deferred Shading
+ Forward Shading
+ Light Pre-Pass Rendering
+ Per-pixel lighting, more than 100 lights in frame
+ Fully dynamic lighing
+ Special Dinamic LightMaps(will give 500-1000 dynamic lights in frame)(in progress)
+ VSM
+ more

Post Effects:
+ High-Dynamic Range Rendering
or
+ Low-Dynamic Range Rendering
+ Screen-space ambient occlusion
+ Per pixel Motion Blur
+ Many variations of Depth of field effect
+ Haze effect
+ Bloom 
+ Gamma-correction
+ Screen Space Global Illumination Effect
+ User post effects(Visual Editor)
+ more

Scriping:
+ LUA scripting + luabind
+ AngelScript
+ Visual Scripting Editor
+ more

Meshes, Animations:
+ Skeletal Animation(GPU/CPU skinning)
+ Animation Blending
+ Morph meshes(in progress)
+ Inverse Kinematics(in progress)
+ Static meshes
+ Simply Terrain(in progress)
+ Billboarding
+ more

Advanced:
+ Flexible material system, shaders generating (library of the prepared materials)
  Any materials and effects which you can only think of :)
  Sky, Whater, Rain, Decals, Fog, Sun, Volumetric Fog, Volumetric Light, 
  Soft particles, Distortion, Reflection, Refraction, etc
+ Two-Sided Shading
+ Lens Flares
+ Subsurface scattering
+ more

Audio, Video:
+ OpenAL
+ FMOD
+ Theora video

Optimizing:
+ Frustum Culling
+ Occlusion Culling
+ Level of Detail
+ more

+ Advanced GUI system

Physics:
+ full support AGEIA PhysX
+ ODE(optional)

Networking System:
+ Client/Server Architecture,UDP,TCP(in progress)

Exporters:
+ Plugins for 3ds max7,8,9/ Maya6,7,8.
+ Support obj, 3ds file formats
+ Collada(in progress)

Engine Editors:
+ WYSIWYG Scene Editor (has two modes: InGame, InEditor)
+ Material Editor
+ Skeletal Mesh Editor
+ Animations Blender Editor
+ Static Mesh Viewer
+ Visual User Post Effects Editor
+ Visual Scripting System (Destiny Editor)
+ Physics Editor
+ Particles System Editor
+ more

+ more than 200K C++ source code lines
+ more than 20K shaders source code lines

New screenshots comming soon!

Old screanshots:




Friday, May 9, 2008

Ukraine: Fireworks - close & personal

(This is a re-post from a travel blog May 2008 - Ukraine)

We are celebrating May 9th, the Victory Day in Kiev. It's a huge celebration with a parade and fireworks. A few nights earlier, I made friends with a few knowledgeable locals and got the scoop on the best places in the city to watch the fireworks. The consensus was that it was Slava Park, which is on the banks of the river Dnepr, high up, with visibility all across the city. Sounds great, right?


Well, before the fireworks, we stopped to have dinner with our friends. While there, and after quite a few rounds of Vodka (this is a true Russian dinner), the friends had other suggestions for the fireworks. We are happy, belly full, and drunk, so it all sounds good to us. We grab a taxi, and as we are heading to Vladimirskaya Gorka, instead of Slava Park,.. I'm thinking.. how come there is no traffic this way? How come the streets aren't blocked off? And how come the driver doesn't know where we are going.. isn't the whole city going to watch the fireworks? Turns out they were... in Slava Park ;)


So we get there.. keep asking people which way to go, since there is no crowd to follow. Eventually we come to this park.. with some people here and there, and a big area roped off with policemen in front of it. I figured, hey, they would know. Looking all cute and "lady-in-distress"-like, I approach one.


"Excuse me nice policeman, would you be so kind as to tell me where the fireworks are going to happen?"

He looks at me like I had just escaped from somewhere where they have nice ladies in white coats speaking in soft calm voices. Then turns and points to a cannon about 100 ft behind him.

"Here's the cannon..."

I'm slowly starting to understand.

"Hmm.... and when are the fireworks?" I ask him.

He is probably again wondering where I escaped from.

"At 9pm" he says.

I look at the watch, it's 8:57. Then I look at him, look at the watch, and look at the cannon... and say ..

"I should run, shouldn't I?"

He says, "yeah."


With that, I put about another 200ft distance between me and the cannon, when I jump and grab my friend at the first BOOM. I can't complain that were were too far to see the fireworks :) And here's the 12 seconds of proof,

Sunday, April 27, 2008

WE ARE MARRIED!!!
MY FAVORITE QUOTE IS "CHOOSE YOUR LOVE, LOVE YOUR CHOICE!"
SO I CHOSE bUrL j. GaRdNeR, AND I LOVE MY CHOICE!!!!!!

we are living with my best friend kristi and tyler, we just moved last night and we love it!!! it is the cutest house and we have a sweet apartment! 3 rooms, kitchen, laundry room, and storage room, and bathroom! perfect for our little GARDNER FAMILY.

Saturday, March 15, 2008

15/03/2008

Het was niet je bedoeling
Om me te overvallen
Laten twijfelen
Ooit beloofde ik jou
Mijzelf voor altijd
Ons liedje de rest van mijn leven
In jouw hoofd
De manier waarop je recht
Door mijn ziel heen kijkt
Als het regent
De zon schijnt
Als ik alles ben wat je nodig hebt
Toen we zeiden dat we voor altijd
Van elkaar zouden zijn

En nu het harder regent
Dan ooit tevoren in jouw leven
Zie mij lachen, huppelen
Springen door alle plassen
Grenzeloos geluk en
Ongekende zorgeloosheid
Slalom door jouw woorden
Versier alles met goud
Van wat wij ooit hadden
Met drie zinnen meer dan ooit
geliefd, gehaat
Hoe erg je mij mist
Steekt harder dan alles
Wat tot nu toe aan pijn deed

Langzaam zal m'n wereld verdrinken
Ikzelf verstikkend
Jouw mooie woorden
Wanneer alles draait en ik
Je dolgraag terug zou willen
Lijkt het allemaal zo nep
Sierende krullen die je spreekt
Als een kapotte paraplu
Nat en veregend
Hoe koud wij waren
In grijze hemels niet meer zagen
Hoe simpelweg gelukkig te zijn
Met elkaar

Komt hier druppel voor druppel
De trots voor alles
Hij die mij nu begeert
Als een warme douche
Schuddend met mijn natte haren
Als ik uitglijd op de vloer
Van de smetteloze badkamer
Een klap, de rust
Hij die mij zachtjes kust

Dat je voelt hoe het is
Om de toeschouwer te zijn
Met innige pijn
Als het ijs op je hart
Langzaam bevriest
Je net als mij ontdekt
Hoe het is te leven
Met een hagelhard gemis
Van wat wij ooit hadden
Slechts een versiersel van je eigen gedachten
Helemaal niet zo schitterend
Nu je huilt van verlangen
Omdat je iets mist

Wat een utopie bleek te zijn