+ Object-Oriented Design
+ DirectX 9.0(main)
+ DirectX 10.0, 10.1(optional)
+ Way to DirectX 11
Shading, Lighting:
+ Deferred Shading
+ Forward Shading
+ Light Pre-Pass Rendering
+ Per-pixel lighting, more than 100 lights in frame
+ Fully dynamic lighing
+ Special Dinamic LightMaps(will give 500-1000 dynamic lights in frame)(in progress)
+ VSM
+ more
Post Effects:
+ High-Dynamic Range Rendering
or
+ Low-Dynamic Range Rendering
+ Screen-space ambient occlusion
+ Per pixel Motion Blur
+ Many variations of Depth of field effect
+ Haze effect
+ Bloom
+ Gamma-correction
+ Screen Space Global Illumination Effect
+ User post effects(Visual Editor)
+ more
Scriping:
+ LUA scripting + luabind
+ AngelScript
+ Visual Scripting Editor
+ more
Meshes, Animations:
+ Skeletal Animation(GPU/CPU skinning)
+ Animation Blending
+ Morph meshes(in progress)
+ Inverse Kinematics(in progress)
+ Static meshes
+ Simply Terrain(in progress)
+ Billboarding
+ more
Advanced:
+ Flexible material system, shaders generating (library of the prepared materials)
Any materials and effects which you can only think of :)
Sky, Whater, Rain, Decals, Fog, Sun, Volumetric Fog, Volumetric Light,
Soft particles, Distortion, Reflection, Refraction, etc
+ Two-Sided Shading
+ Lens Flares
+ Subsurface scattering
+ more
Audio, Video:
+ OpenAL
+ FMOD
+ Theora video
Optimizing:
+ Frustum Culling
+ Occlusion Culling
+ Level of Detail
+ more
+ Advanced GUI system
Physics:
+ full support AGEIA PhysX
+ ODE(optional)
Networking System:
+ Client/Server Architecture,UDP,TCP(in progress)
Exporters:
+ Plugins for 3ds max7,8,9/ Maya6,7,8.
+ Support obj, 3ds file formats
+ Collada(in progress)
Engine Editors:
+ WYSIWYG Scene Editor (has two modes: InGame, InEditor)
+ Material Editor
+ Skeletal Mesh Editor
+ Animations Blender Editor
+ Static Mesh Viewer
+ Visual User Post Effects Editor
+ Visual Scripting System (Destiny Editor)
+ Physics Editor
+ Particles System Editor
+ more
+ more than 200K C++ source code lines
+ more than 20K shaders source code lines
Old screanshots:
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